·
Go
back to what made you unique: The
first Gears game is considered by many as the best in the series simply because
of the layout and environment players had to deal with. There was a dark and eerie feeling throughout
the campaign that could suddenly morph an uneventful moment into a massive
locust ambush. This combination of
survival-horror aspects along with major gun battles is what put Gears on the
map. By revisiting its origins and
combining it with the polished gameplay of the third installment, it would give
Gears fans what they desire and other gamers a new environment they haven’t yet
encountered.
·
If the
multiplayer ain’t broke… (don’t change it): Taking out modes like Horde
and King of the Hill in Judgment was a terrible decision. When I went back to the multiplayer on Gears
1-3 just to see how each of them have changed and how enjoyable many of the
modes were such as horde, execution, king of the hill, and warzone I could not
stop playing. Team deathmatch came later in Gears 3 and its version compared to
Call of Duty and Halo was very unique.
You really had to depend on teamwork, picking your spots, and survival
more than treading around the map by yourself; going off on your own often led
to negative outcomes. Gears needs to go
back to the format of the original trilogy taking subtleties from each game in order to create the best Gears
multiplayer to date.
·
Create
a brand new story: A story
taking place many years after the events of Gears 3 would provide major buzz
amongst the gaming community. This would
allow additional character development such as Marcus having a child who joins
the COG. Providing a back-story to the
new game would also be essential rolling off the situations between Marcus and
Griffin in Gears 3 and Baird and Paduk in the Aftermath Campaign from Judgment. One idea could be that Griffin goes to Halvo
Bay and finds Paduk along with the other people and starts a revolt against the
COG. The fighting could go on until the
beginning of the new Gears when the locust reemerge trying to take back
Sera. This may sound like a rinse and
repeat story but throwing in the right twist would allow this trilogy to
differentiate itself from the original. Marcus
being kidnapped or assassinated would bring the shock factor right away to the
first game why not use that as a launch point.
Putting a major twist at the end of the game as well would set the tone
for the rest of the trilogy. The
situation could be that the new team finds Marcus and he tells them that
someone from the COG captured him and it turns out to be a member of your team. Situations like this would take Gears to new
heights.
·
Gameplay: Very simple, go back to the controls from the
original trilogy and bring back weapon and cash swaps from Gears 3. The original controls allowed players to
carry three guns at one time along with grenades; plus it was much easier to
plant grenades around the map. Along
with the original controls weapon and cash swapping was a major part in horde
for Gears 3. Countless times I would not have enough cash to purchase a
silverback. Players combining money
allows purchases of the silverback at times when teams really needed it. Re-applying these aspects of gameplay into a new
game will once again allow players more freedom and easier use of the controls.
Some gamers may say that Gears has no future;
however these ideas not only provide a future but would bring the franchise
back to prominence. Gears of War is a
major franchise in the gaming world and I see it living well into the next
generation of gaming.
No comments:
Post a Comment